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Content/Intellectual Property

DLC | Blueprint Magazine | January 8, 2004
Cyber Piracy
Stealing off the Internet is not only illegal, it can cripple the future of e-commerce. That's why we must make it easier to buy content legally.
By Shane Ham

Table of Contents

The history of consumer electronics technology has been a never-ending series of Chicken Little pronouncements about the demise of professional entertainment, all of which seem silly in retrospect. The recordable audiocassette was supposed to doom the record industry, but pop stars continued to flourish. The VCR was supposed to destroy Hollywood, but ended up as a multibillion-dollar flood of new revenue streams and business models.

Thus it is easy to dismiss recent predictions that "peer-to-peer" software, which allows Internet users to download virtually any kind of media for free, will condemn artists to poverty forever. But there is reason to believe that this time, Chicken Little might have a point. Internet distribution of digital copies goes way beyond the guy at the swap meet with a box full of bootleg tapes. We are now facing a problem the world has never seen.

Of all the industries that have been changed by the rise of digital technology and the global Internet, few have been hit as hard as the "content" industries -- the makers of music, movies, television programs, interactive software, books, photos, and periodicals. The Internet has made global distribution of content easier than ever, and it holds the ultimate promise of slashing costs by reducing the role of middlemen who produce, distribute, and sell physical copies. Unfortunately, the digital era also has a serious downside for content producers: It has made it easier than ever for consumers to get access to content without paying for it.

Digital copying of intellectual property is poised to do major damage to the content industries. Global sales of recorded music, for instance, fell 8 percent in 2002 alone. The recording industry has been hardest hit thus far because digital song files are small enough to transmit quickly. But peer-to-peer networks such as Kazaa and Morpheus now contain every conceivable kind of content: films, television programs, software, even the latest Harry Potter novel.

The vexing part is that this piracy is not a massive criminal conspiracy, but rather the collective actions of millions of otherwise law-abiding Internet users who have grown accustomed to the culture of free Internet content. Many people have a hard time distinguishing between the vast amount of free content -- music, video games, other programs -- and the illegally pirated content.

This is not merely a battle between giant media conglomerates and a group of cyberlibertarians who want to rethink copyright law. Widespread Internet piracy seriously harms the artists (both the famous and struggling) who create content, as well as the technicians -- sound engineers, editors, set designers, game programmers -- who produce it. Rampant piracy also has serious economic implications beyond the lost revenue of the stealing itself. Fear of piracy has caused many content providers to resist making their products available for download over the Internet, which could save consumers millions of dollars by eliminating the middleman retailers. This resistance, in turn, has slowed the growth of broadband deployment and the digital economy, since many Internet users do not want to pay for high-speed access if they cannot use it to get movies, music, and television programs.

Of course, virtually every product sold to consumers is vulnerable to theft, which is why retail stores spend money to prevent shoplifting. Content is particularly vulnerable in the digital environment, however, because an infinite number of perfect copies can be made from just one original, and because those copies can be distributed to millions of Internet users around the globe at no cost.

If the content industries can't protect their intellectual property, there are two likely scenarios: One is a marked decrease in the production of high-quality content, as investors refuse to put money into a product that is sure to be widely stolen; the other is a tighter lockdown of content through encryption and other technologies that restrict consumer uses of content. Both of these scenarios punish law-abiding consumers along with the pirates. Protecting content will, of course, have costs and inconveniences, but the goal should be to place those burdens, to the greatest extent possible, on the pirates themselves, rather than on law-abiding consumers as a whole.

It is possible, however, to hold piracy to a manageable level if two things happen together. First, the inconvenience of piracy and the risk of getting caught and punished for it must increase. This means that government and industry must cooperate to make it more difficult to put pirated content on the Internet and to make it more difficult for people to find and download.

Second, both public and private measures must be taken to make it easier for consumers to pay for the content they want to download. The recent stunning success of Apple Computer's iTunes service, which sold more than 1 million songs in its first week of operation, proves that consumers are willing to pay for content if it is easy to find, flexible to use, and reasonably priced.

Pursuing a public policy agenda that facilitates these two changes will lead eventually to a point where consumers feel it is worthwhile to pay for content rather than steal it. Reaching that point will have immense economic impacts as content providers stop resisting the digital revolution and embrace the Internet to sell music, movies, software, and other content directly to consumers. This will move us toward the truly desirable goal: an environment in which digitally transmitted content is widely available and the creators of content are fairly compensated for their efforts. Here are 10 steps we could take to reach this goal:

1. Congress should give industry time to develop standards for protecting digital content. Rather than rushing to impose deadlines for solving the piracy problems (or worse, creating government standards for copyright protection), the industry groups at work on the problem should be given an opportunity to complete the task under the watchful eye of Congress.

2. Once standards are developed, Congress should, if need be, mandate their implementation. A legal requirement to comply with copy protection systems will eliminate the incentive to create "piracy-enabled" machines to compete with computers, digital recorders, and other devices that conform to the industry-set standards.

3. Congress should impose criminal penalties for acts that lead to widespread copyright infringement, punishing not only the act of infringement, but also the steps leading up to infringement, such as acquiring in-the-clear copies without authorization or registering for peer-to-peer networks under a false identity to evade prosecution.

4. Congress should clarify the laws governing computer hacking to allow content producers to fool potential pirates with decoy files. Flooding peer-to-peer networks with annoying files disguised as sought-after content will make the process of piracy more difficult and encourage individuals to purchase their content legitimately.

5. Congress should not interfere with the ability of rights holders to identify and prosecute pirates. If online piracy is to be deterred, the rights holders must be able to identify the perpetrators and initiate legal action.

6. Government, industry, and educational institutions should work together to educate the public about piracy. Many people have an expectation that any information on the Internet is (or should be) free, and that expectation must be changed if online piracy is to be brought under control.

7. Federal and state laws should not discriminate against online sale and distribution of content. Protectionist laws that favor brick-and-mortar retailers will only slow the digital transition and encourage users to resort to piracy to acquire what they cannot get legally.

8. Congress, rather than the courts, should lead the debate on how consumers can use digital content. Excessive confusion over what consumers are permitted to do with purchased content ("Am I allowed to burn a copy for the car?") creates a gray area where the culture of piracy can flourish.

9. The government should not restrict innovative business models for making content available to consumers. New technologies will lead to new ways of selling content, such as self-destructing files, and the laws must not entrench analog-era notions that "buying" and "renting" content are always two different things.

10. The federal government should grant antitrust leeway to portal sites operated by content producers. Digital distribution will only work if it is simple for the average user. Just as portal sites have benefited consumers in the travel industry, the content industry should be allowed to join together, within strict limits, to make purchases as easy as possible.

Of course, no package of legislation and regulation will completely eliminate illegal distribution of content, any more than speed limits completely eliminate reckless driving. The goal must be to minimize the damage done by piracy. That goal will be met when the majority of consumers can say to themselves, "Why go through the hassle of stealing it when buying it is so easy?"

Shane Ham is a senior policy analyst at the Progressive Policy Institute.



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